| by Ybalrid | 3 comments

Using Ogre’s OpenGL renderer with the OpenVR API (SteamVR, HTC-Vive SDK)

Note to the reader: If some things in this article are unclear and/or ommited, it’s probably because I’ve allready explained them in the precedent article about the Oculus Rift SDK here The OpenVR API, and the whole “SteamVR” software stack is really interesting to target, because it’s compatible with many VR systems from the get […]

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| by Ybalrid | 2 comments

Using Ogre3D’s OpenGL renderer with the Oculus Rift SDK

Hello there! The process of getting a scene rendered by Ogre to the Oculus Rift is a bit envolved process. With a basic conaissance of Ogre, and trials and error while browsing the Ogre wiki, Documentation and source code itself I got the thing runing each time Oculus changed the way it worked. Since we […]

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