| by Ybalrid | No comments

Install and run SteamVR on ArchLinux (for using an HTC-Vive) and do OpenGL/OpenVR developement

So, I recently had the chance to try out an HTC-Vive on a Linux machine. Naturally, I installed Arch on it ๐Ÿ˜‰ The installation is pretty straight forward, but there are some little catches if you want to do OpenGL development on Linux With OpenVR (OpenVR is the API you use to talk to the […]

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| by Ybalrid | No comments

Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

So, while working on my game engine, I was curious about looking at the technical requirement for submitting an application to the Oculus Store. One of the things required is that you need to target the audio output (and input) devices selected by the user in the Oculus app So, how does the Oculus SDK […]

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| by Ybalrid | 2 comments

The locomotion problem in Virtual Reality

(Seriously, I hesitated some time between this version and the original, but that’s not the point of this article, and I kinda like the 80’s vibe anyway…) I think we can all agree here, Virtual Reality (VR) is now, and not science-fiction anymore. “Accessible” (not cheap by any stretch of the imagination) hardware is available […]

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