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“Scenario Testing” a game engine by misusing an unit test framework.

I don’t post regularly on this blog, but I really should post more… ^^” If you have ever read me here before, you probably know that one of my pet project is a game engine called Annwvyn. Where did I get from Annwvyn was just “a few classes to act as glue code around a […]

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Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

So, while working on my game engine, I was curious about looking at the technical requirement for submitting an application to the Oculus Store. One of the things required is that you need to target the audio output (and input) devices selected by the user in the Oculus app So, how does the Oculus SDK […]

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The Annwvyn Game Engine, and how I started doing VR

If you know me, you also probably know that I’m developing a small C++ game engine, aimed at simplifying the creation of VR games and experiences for “consumer grade” VR systems (mainly the Oculus Rift, more recently the Vive too), called Annwvyn. The funny question is : With the existence of tools like Unreal Engine […]

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