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Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

21 May 2017 / Ybalrid / 0 Comments

So, while working on my game engine, I was curious about looking at the technical requirement for submitting an application to the Oculus Store.

One of the things required is that you need to target the audio output (and input) devices selected by the user in the Oculus app

So, how does the Oculus SDK tells you what is the selected device?

(more…)

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