| by Ybalrid | 2 comments

The locomotion problem in Virtual Reality

(Seriously, I hesitated some time between this version and the original, but that’s not the point of this article, and I kinda like the 80’s vibe anyway…) I think we can all agree here, Virtual Reality (VR) is now, and not science-fiction anymore. “Accessible” (not cheap by any stretch of the imagination) hardware is available […]

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