| by Ybalrid | 1 comment

The Annwvyn Game Engine, and how I started doing VR

If you know me, you also probably know that I’m developing a small C++ game engine, aimed at simplifying the creation of VR games and experiences for “consumer grade” VR systems (mainly the Oculus Rift, more recently the Vive too), called Annwvyn. The funny question is : With the existence of tools like Unreal Engine […]

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