| by Ybalrid | 3 comments

Using Ogre’s OpenGL renderer with the OpenVR API (SteamVR, HTC-Vive SDK)

Note to the reader: If some things in this article are unclear and/or ommited, it’s probably because I’ve allready explained them in the precedent article about the Oculus Rift SDK here The OpenVR API, and the whole “SteamVR” software stack is really interesting to target, because it’s compatible with many VR systems from the get […]

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