| by Ybalrid | 2 comments

Using Ogre3D’s OpenGL renderer with the Oculus Rift SDK

Hello there! The process of getting a scene rendered by Ogre to the Oculus Rift is a bit envolved process. With a basic conaissance of Ogre, and trials and error while browsing the Ogre wiki, Documentation and source code itself I got the thing runing each time Oculus changed the way it worked. Since we […]

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