asmC++cmake

Mixing C++ with AMD64 (x86_64) assembly

Lately, I’ve been dabbling into some “closer to the metal” kind of programming. On most compilers (Visual Studio’s one for instance) it used to be rather easy to mix assembly code and C++ code using a feature called inline assembly… Continue Reading…

SDL logo

C++cross platformSDL

SDL: not (just) a 2D graphics library

My first real introduction with programming was with the C programming language, on a French website that was, at the time, known by the “Le Site Du Zéro” (think “The newbie’s website”). At this time, I was in middle school,… Continue Reading…

C++glTFOgre

Ogre_glTF: A glTF loader plugin for Ogre 2.x

If there’s one open source library that I really like and think has a great level of usefulness for both myself, and a whole community, it’s Ogre. Before going on the story of why I felt loading glTF files into… Continue Reading…

C++

No nonsense networking for C++ : Introducing kissnet, a K.I.S.S. socket library!

Sometimes I wonder why some things are inside the C and C++ standard libraries, and some aren’t. As far as I can be bothered to read the actual “standards” document (that are mostly written in legalise, not in understandable english… Continue Reading…

3D programing stuff

Why glTF 2.0 is awesome!

There’s one single thing that I find truly frustrating when dealing with multiple 3D-related software : making them exchange 3D assets. You don’t have much warranty that what has been put out of one software will look the same into… Continue Reading…

ArchLinuxDeveloping for VR

Install and run SteamVR on ArchLinux (for using an HTC-Vive) and do OpenGL/OpenVR developement

So, I recently had the chance to try out an HTC-Vive on a Linux machine. Naturally, I installed Arch on it 😉 The installation is pretty straight forward, but there are some little catches if you want to do OpenGL… Continue Reading…

Annwvyn VR Game EngineC++

“Scenario Testing” a game engine by misusing an unit test framework.

I don’t post regularly on this blog, but I really should post more… ^^” If you have ever read me here before, you probably know that one of my pet project is a game engine called Annwvyn. Where did I… Continue Reading…

C++

Shoehorning anything (with `operator<<()`) into `qDebug()` the quick and dirty templated way

So, the other day I was working on some Ogre + Qt5 code. I haven’t really worked with Qt that much since Qt4 was the hot new thing, so I was a bit rusty, but I definitively like the new… Continue Reading…

Annwvyn VR Game EngineDeveloping for VR

Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

So, while working on my game engine, I was curious about looking at the technical requirement for submitting an application to the Oculus Store. One of the things required is that you need to target the audio output (and input)… Continue Reading…

Developing for VR

The locomotion problem in Virtual Reality

(Seriously, I hesitated some time between this version and the original, but that’s not the point of this article, and I kinda like the 80’s vibe anyway…) I think we can all agree here, Virtual Reality (VR) is now, and… Continue Reading…